8/8/2023 0 Comments Beholder stat block 5eSlow: This works like the spell, except that it affects one creature (Will negates).Sleep: This works like the spell, except that it affects one creature with any number of Hit Dice (Will negates).Inflict Critical Wounds: This works like the spell, causing 4d8+20 points of damage (Will save for half).Flesh to Stone: The target must succeed on a Fortitude save or be affected as though by the spell.The target takes 3d6+20 points of damage if its saving throw succeeds. Finger of Death: The target must succeed on a Fortitude save or be slain as though by the spell.The target must succeed on a Will save or be affected as though by the spell. Fear: This works like the spell, except that it targets one creature. Disintegrate: The target must succeed on a Fortitude save or be affected as though by the spell.Charm Person:The target must succeed on a Will save or be affected as though by the spell.Charm Monster: The target must succeed on a Will save or be affected as though by the spell.Each ray has a range of 240 feet and a save DC of 27. Each eye's effect resembles a spell (caster level 20th). Each eye's effect follows the rules for a ray. A beholderkin of any kind can tilt and pan its body each round to change which rays it can bring to bear in any given arc. Hive mothers can rotate and adjust their position with much greater speed and skill than normal beholders, and they can aim up to six eye rays at targets in any given 90-degree arc. If control does not return within a few rounds, the hive mother seeks out the rogue beholder to investigate and possibly punish it.Įye Rays (Su): Each of a hive mother's ten small eyes can produce a magical ray once per round as a free action. If a hive mother loses control of a dominated beholder (as is the case if a dominated beholder is in the antimagic cone of another beholder), the hive mother immediately senses the loss of control, and knows the position and distance to the beholder at the time control was lost. Hive mothers are immune to the command beholder ability of other hive mothers. This is the equivalent of a 9th-level spell. A beholder can resist this effect with a successful DC 27 Will saving throw. Organization: Solitary, hive (1 hive mother plus 3-6 beholders plus 2-4 directors), or city (1 hive mother plus 1-3 overseers plus 10-20 beholders plus 3-10 directors and 20-40 slaves, usually bugbears, gnolls, ogres, or minotaurs)Ĭommand Beholder (Sp): A hive mother can use dominate monster at will as a spell-like ability (caster level 20th), but only against beholders and beholderkin. Skills: Hide +17, Intimidate +30, Knowledge (any two) +28, Listen +28, Search +32, Spot +32, and Survival +3 (+5 following tracks)Īdvancement: 21-30 HD (Huge) 31-50 HD (Gargantuan) 51-60 HD (Colossal) Special Qualities: antimagic cone, flightįeats: Alertness Disjunction Ray Flyby Attack Focused Antimagic Great Fortitude Improved Initiative Improved Natural Attack (bite) Iron Will Special Attacks/Actions: Command beholder, eye rays, improved grab, swallow wholeĪbilities: Str 24, Dex 14, Con 22, Int 21, Wis 17, Cha 25 Languages: Beholder and Common, and speak numerous other local languages as wellĪC: 35 (-2 size, +2 Dex, +25 natural), touch 10, flat-footed 33Īttack: Eye rays +15 ranged touch and bite +20 meleeįull Attack: Eye rays +15 ranged touch and bite +20 melee Initiative: +6 (+2 Dex, +4 Improved Initiative) Senses: all-around vision, darkvision 60 ft., Listen +28, and Spot +32
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